Hellwars
HELLWARS
Realm of the Damned

⚔️ War Council

Command Center War Room PvE Raids Directives

🏰 Stronghold

Barracks Fortifications Recruitment

💰 Treasury

Black Market Relic Store Daily Tribute

📜 Chronicles

Comms Feature Board Alliance Hall of Fame Service Record Warlord's Path

🜲 Overlord

Overlord Console
C
Commander
100 Ingots
Server Online
v2.1.0
Hellwars
HELLWARS
Realm of the Damned

⚔️ War Council

Command Center War Room PvE Raids Directives

🏰 Stronghold

Barracks Fortifications Recruitment

💰 Treasury

Black Market Relic Store Daily Tribute

📜 Chronicles

Comms Feature Board Alliance Hall of Fame Service Record Warlord's Path

🜲 Overlord

Overlord Console
C
Commander
100 Ingots
Server Online
v2.1.0
Rank
Souls 0
Gold 0
Ingots 0
Attack 0
Defense 0
Intel 0
Mana 0/
World notice
In-game guidance

Warlord's Path

Not a manual on a shelf — your live next moves, then the full loop with doors into each system.

← Command Center
Reading your warband…

The four powers

What the header numbers mean — and what to train for each.

Attack
Attack
Assault & raid strength

Compared when you attack players or run PvE. Built mainly from Attack units (+3 each). Wizards add +2.

Defense
Defense
How hard you are to loot

Used when rivals assault you. From Defense units (+3), Wizards (+2), and fortifications.

Intel
Intel
Spy power

From Spies (+6 each). More spies → better spy-op odds and harder for enemies to scout you. Failures can kill a spy.

Mana
Mana
Fuel for spy missions

Each spy op costs 10 mana. Mana regenerates over time. Wizards raise the mana cap and also boost Attack & Defense.